This year the WWE decided to bring back one of their most popular superstars to ever grace the squared circle, and it's none other than the incomparable Rey Mysterio Jr. You'll be able to unlock the lucha libre high-flyer right out of the box by pre-ordering WWE 2K19.
is seeking to explore new ground as it tries to outrun Instagram’s efforts to copy its features. Its newest effort may be building out a bona fide hub for gaming inside Snapchat, according to a new report from . The platform will launch later this year, the report says, and Snap is already signing on game publishers to participate in its efforts. We reached out to Snap for comment. The news makes a lot of sense, given the efforts Snap has increasingly been pouring into its own Lens Studio software for developers to create its specialized AR filters. Snap reportedly bought a web-based 3D game engine last year, called , which would serve as a good backbone for even more robust developer tools. It’s not clear from the report whether these gaming titles would be focused largely on AR gaming, though one might expect it given all of the attention Snap has paid to the emerging mobile platform. In April, the company “Snappables,” which were basically short selfie AR games that integrate easily into Snapchat’s Lens selection UI. Augmented reality applications really benefit from sidling up closely to a camera platform, where you can snap a photo or record some video of an encounter with an AR T-Rex. This thinking benefits Snap. Snap is probably not competing with Google’s ARCore or Apple’s ARKit anymore; with these technologies, Snap simply seems to be striving to be the app that’s home to several of these experiences. This is an advantage Snapchat still seems to hold over Facebook and Instagram’s in-app cameras, which anecdotally don’t seem to be used very heavily by users, though the companies have not released usage numbers. Snap won’t exactly be blazing the trail with messaging-based gaming experiences. Facebook Messenger has already experimented with short, shareable mini-games. As noted by The Information report, CEO Evan Spiegel has expressed admiration for Tencent’s business model, which sees nearly 40 percent of its revenues come from in-game purchases in the WeChat app. If the gaming platform did have a skew toward augmented reality, that would certainly be a unique proposition — though many of AR’s promises have still been unrealized as developers grapple with what makes an engaging experience.
The latest update for the widely popular mobile title Harry Potter: Hogwarts Mystery adds the much-requested feature of owning a Hedwig, and I'm sure gamers will be duly excited once they get their hands on it.
Over the years, the games that Telltale produced began to show their age and gamers began to note how dated it all looked. Well, Telltale is making a major change to its next generation of games and the changes will be quite obvious.
To help kick off the latest Nintendo Labo Creators Contest and get those imagination muscles working full speed, a patch has now gone live in Mario Kart 8 Deluxe that lets players enjoy the game using the Motorbike Toy-Con device available in the Labo Variety Kit. If...
With Marvel's Spider-Man set to launch this September there is still a lot of secrecy surrounding some of the characters set to appear in the game. However, one such character has been confirmed to appear in Marvel's Spider-Man seemingly by a voice actor from the game.
We got a lot of updates on the development of a lot of games during the recent E3 2018, but one game that was noticeably missing from the mix was the remake of Final Fantasy VII. In a recent interview, Director Tetsuya Nomura admits that Square Enix revealed the game a bit too early,...
The long-awaited sequel to Life is Strange is nearly upon us, and you can even drop by your digital retailer of choice and pre-order the game right this very minute. What you might be surprised to discover, though, is that this second outing actually costs twice as much as the original...
Artificially intelligent systems taking on human competitors is a grand tradition of computer science; thankfully, we’re still in the cute stages that don’t feel quite like War Games yet. For its part, has been trying its hand at Dota 2 competitive play, and its bots are starting to win against some skilled opponents under certain conditions. The Elon Musk co-founded venture is aiming to raise awareness for where AI technologies are now and how the tech industry can promote safe advances that benefit everyone in the future. While playing an unabashedly nerdy video game better than human opponents may seem to be a weird place to expend extensive resources, it’s all the continuation of where AlphaGo and Deep Blue have taken us before: building machines that can beat humans in seemingly simple games. Unlike decidedly more turn-based games like chess or Go, Dota 2 is a title that requires plenty of real-time decision-making. While Google’s AlphaGo sometimes took minutes to decide how to respond to a particularly well-crafted move, Five, as it’s called, does not have that luxury, as its opponent would be making moves in the meantime. These games are operating at 30 frames per second for an average of 45 minutes, OpenAI says, resulting in about 80,000 frames, of which the system analyzes one-quarter. This has plenty of the nitty-gritty technical details if you’re interested. This is plenty resource-intensive — OpenAI Five is running on 124,000 cores on Google Cloud — and while this isn’t OpenAI’s first public experimentation playing Dota 2, what makes this interesting is that, compared to its previous efforts in 1v1 matches, this is a team of five distinct neural nets working together to best human opponents. For its part, OpenAI gave some interesting data points about OpenAI Five, particularly how it learns by playing 180 years’ worth of Dota 2 games against itself every day. OpenAI is understandably still tackling the parameters of the full game and is struggling in some aspects; as a result, there are certain rules by which both OpenAI and its human opponents must operate during matches, including not using certain characters, items and strategies. Even with these current restrictions, which the group fully outlines on the blog post, the team is aiming to compete at a Dota 2 esports world championship in August, where it will be fully tested. OpenAI will be hosting a Twitch-streamed Dota 2 tourney next month to showcase what it has built as it competes against top players. At the end of the day, a lot of this “Human versus AI” excitement is a bit over-exalted; these are games being approached by insanely powerful computer programs that can do one thing and only one thing. A lot of the media narrative around how artificial intelligence is already beating human experts is valid in a certain light, but kind of undermines the complex work being done by the people building these programs. This all probably plays into OpenAI’s interests, however, which seem to be focused quite a bit on driving home how quickly we’re progressing toward artificial general intelligence. It’s going to probably be a bit before an AI-controlled system starts trouncing opponents in Fortnite, but for a fixed-perspective strategy game like Dota 2, there is room for boundary-pushing hyper-focused AI programs to bulk up on gameplay knowledge and perhaps deliver some wins.
A 28-year-old man in South Korea faces a year in prison for hacking . The sentence, reported by and , handed the hacker one year in prison and two years of probation for illicit activity related to the hit online multiplayer game. The particularly steep sentence is a result of both the ongoing nature of the activity and the fact that the individual generated 200 million Korean won (almost $180,000 USD) from Overwatch-related hacks. The hacker’s charges stem from the violation of two Korean laws: the Game Industry Promotion Act and the Information and Communication Technology Protection Law. In the last year, Overwatch developer Blizzard Entertainment has worked with the Seoul National Police Agency’s cybersecurity department to crack down on hacks that compromise the integrity of the high-profile game, particularly due to its prominence in the esports world. “Cheating on the Asian Overwatch server is endemic and widespread,” reported in a story on Overwatch hacking last year. “On the Battle.net forums and Reddit, complaints about hacking South Korean players’ too-accurate headshots, immediate gun-downs and even DDOS attacks against winners in competitive mode are widespread.” Hacks for a game like Overwatch can take many forms, including scripts that enable perfect aim, match-fixing and a rank manipulation practice known as boosting. “Doing anything to manipulate your internal MMR or Skill Rating (i.e. Boosting or Throwing) is not fine,” Overwatch Creative Director Jeff Kaplan wrote in a . “Penalties for boosting and throwing are about to increase dramatically.” The new sentence to be handed down by the Korean government for game-related hacking, but given the fact that sentencing usually results in large fines, it is notably harsh. Laws meant to deter gaming hacks and stipulate that violators may face up to $43,000 in fines and up to five years in prison.