Xbox's Ultimate Game Sale Is Now Underway

Xbox's Ultimate Game Sale Is Now Underway

11:56pm, 20th July, 2018
Microsoft unveiled a list of games that have been discounted this summer as part of the Xbox Ultimate Game Sale, which sees some of the biggest and best games in the Xbox library discounted by a significant margin so that gamers can fill up their library with some of the great games that Xbox has...
Indie gem Stardew Valley will get multiplayer on August 1st

Indie gem Stardew Valley will get multiplayer on August 1st

8:45pm, 20th July, 2018
Stardew Valley, the popular indie farming simulator (it’s more fun than “farming simulator” makes it sound, I promise) is quite possibly the chillest game of all time. But, without any multiplayer aspect, it can get … a bit lonely. From farming, to fishing, to exploring mines, it’s always felt like a game that would be better with friends. We’ll soon find out if that’s true. After about year of work has been put into the feature, the game will get cooperative multiplayer starting on August 1st. There’s a slight catch: multiplayer will be limited to PC/Mac/Linux, at first. The trailer (below) says support will roll out to Nintendo Switch/PS4/Xbox One “soon,” but doesn’t get into specifics. Multiplayer Stardew Valley will support up to four (4) players on the same farm, with all players sharing the same money and farmland. According to this page on the , groups will be able to tweak the game a bit to their tastes (specifically, they can scale things like profit margins and in-game item costs) to account for the added ease of having four players doing the work that was previously designed for one. Stardew Valley is surprisingly in-depth for a game built primarily by just one person; while it’s published by a company, the vast majority of the work — from the pixel art, to the musical composition, to the programming — is done by Eric “ConcernedApe” Barone. By the beginning of this year, it was . GQ did a profile on Barone and how . Barone clarified a few things on Twitter shortly after the trailer went live: If you’ve already found your way into the multiplayer beta, there won’t be any major changes in the public releases besides a “few last-minute bug fixes” While work on the console builds is underway, he doesn’t have any release dates in mind yet No split-screen or shared screen co-op — if you want multiplayer, you’ll need your own device to play on
Spider-Man Is Getting His Own Awesome PS4 Bundle

Spider-Man Is Getting His Own Awesome PS4 Bundle

5:02pm, 20th July, 2018
If you're looking to get the full Spider-Man experience, then you might want to start saving your allowance. Sony has revealed a fully-themed PlayStation 4 bundle that will launch alongside the game on Sept. 7.
Now this… this is an ultra-wide monitor

Now this… this is an ultra-wide monitor

2:19pm, 20th July, 2018
I’ve been working with an ugly but functional lopsided two-monitor setup for years, and while it has served me well, I can’t say the new generation of ultra-wide monitors hasn’t tempted me. But the truth is they just aren’t wide enough. Or rather, they weren’t. Samsung has just blown my mind with a monitor so wide it will serve as a ramp that you can trick off of in the summer. It’s so wide that when it puts on a pair of BVDs they read BOULEVARD. It’s so wide that the Bayeux Tapestry got jealous. Actually it’s a little less wide than a couple of the monitors Samsung announced at CES — but those had two problems. First, they were 3840×1080. And I just need more vertical pixels than that. Second, they were 49 inches wide. That’s a BIG monitor! Not just big, but with those pixels spread out that far, it’s not going to be sharp at all. On the other hand, this new one not only adds an extra 120 pixels, bringing it to the far superior 1200 vertical (for a total of 3840×1200), but it is 43 inches corner to corner. Forty-three inches… would that be too big, too small, or would it be… Just right?! (Yes, my left monitor is a bit warmer than my right, but it’s not as bad as it looks — that’s a viewing angle issue.) One of the downsides of a giant monitor is that it can be a pain to separate workspaces or, say, have a movie playing “full screen” on one half while you browse Etsy for vintage kettles on the other. But Samsung has a “picture-by-picture” mode and some other useful features that help with this. So I’m going to give it a shot. It’s also got 120Hz refresh (though no word on sync tech), a bunch of USB ports, and even a headphone jack. I don’t know why you would want built-in sound on a thing like this, since you clearly are a media freak if you buy it, but they felt the need to add in speakers. will cost $900 when it comes out, which admittedly is two or three times what I would normally pay for a monitor — I’m more of a Dell Ultrasharp guy, IPS all the way. But my whole workflow could change when this thing goes on sale.
How Microsoft’s record-setting $10B gaming year compares to rivals Sony and Nintendo

How Microsoft’s record-setting $10B gaming year compares to rivals Sony and Nintendo

12:38pm, 20th July, 2018
The Xbox One X. (GeekWire Photo) In a fiscal year littered with firsts, Microsoft’s gaming division hit a new high water mark. RELATED: The division, which includes Xbox hardware, Xbox and software and services, revenue from games made by Microsoft as well as other studios, generated more than $10 billion in annual revenue for the first time. In the fourth quarter, revenue grew by a whopping 39 percent over the previous year to reach $2.29 billion. “In gaming, we are pursuing our expansive opportunity — from the way games are created and distributed to how they are played and viewed, surpassing $10 billion in revenue this year for the first time,” Microsoft CEO Satya Nadella said on a call with investors Thursday. “We are investing aggressively in content, community and cloud services across every endpoint to expand usage and deepen engagement with gamers. The combination of Xbox Live, Game Pass subscriptions and Mixer are driving record levels of growth and engagement.” Microsoft is in a battle with Nintendo and Sony in the competitive gaming market. Microsoft’s banner year compares to a similarly strong performance, while Sony’s industry-leading gaming division put up big numbers once again. Nintendo, whose North American headquarters is just down the road from Microsoft’s Redmond, Wash., struck gold with the Nintendo Switch this year. The smash-hit console for its fiscal year ending in March, up 105 percent from the year before. Sony, with the PlayStation 4, is the and its financials reflect that. For the year ending in March, the company’s Game and Network Services division and $1.6 billion in profit for the year, more than any other part of the company. Xbox Live subscriptions actually declined this quarter, from 59 million in Q3 to 57 million, but that figure is still up 8 percent over a year ago. Microsoft’s streaming service last month, up from 10 million six months ago. Mixer, which on its one-year anniversary, competes with Twitch, the Amazon-owned streaming service that has more than . Microsoft is coming off the release of its newest and most powerful console, the Xbox One X, last year. In June, an eventful E3 conference saw Microsoft announce the and creation of a new one. The company also revealed that it is and a is on the way.
Double Dragon: Every Console Game, Ranked By Awesomeness

Double Dragon: Every Console Game, Ranked By Awesomeness

3:45pm, 19th July, 2018
One of the most endearing video game franchises out there is Technos' Double Dragon. The beat-'em-up series helped completely reshape the way gamers thought about brawlers, especially on home consoles where there was a dearth of side-scrolling brawlers back during the late 1980s. It...