The Nintendo Switch has become an absolute hotbed for indies over the past year, and it looks like that trend will continue. Yet another Nintendo Direct drops early next week and it's all about fresh Nindies.
Part of Sony's marketing efforts have included something not a lot of people expected from the company, including working with the New York subway system to have a specially commissioned subway train featuring Marvel's Spider-Man as part of the promotional campaign.
Let’s talk a bit about security. Most internet users around the world are pretty crap at it, but there are basic tools that companies have, and users can enable, to make their accounts, and lives, a little bit more hacker-proof. One of these — two-factor authentication — , the maker of what is currently The Most Popular Game In The World: Fortnite. Epic is already getting a ton of great press for what amounts to very little effort. Son: Do you know what two-factor authentication is?Me: Uh, yeah?Son: I get a free dance on if I enable two factor. Can we do that? Incentives matter. — Dennis (@DennisF) The company is giving users a new emote (the victory dance you’ve seen emulated in airports, playgrounds and parks by kids and tweens around the world) to anyone who turns on two-factor authentication. It’s one small (dance) step for Epic, but one giant leap for securing their users’ accounts. The thing is any big company could do this (looking at you Apple, Alphabet and any other company with a huge user base). Apparently the perk of not getting hacked isn’t enough for most users, but if you give anyone the equivalent of a free dance, they’ll likely flock to turn on the feature. It’s not that two-factor authentication is a panacea for all security woes, but it does make life harder for hackers. Two-factor authentication works on codes, basically tokens, that are either sent via text or through an over-the-air authenticator (OTA). Text messaging is a pretty crap way to secure things, because the codes can be intercepted, but OTAs — like Google Authenticator or Authy — are sent via https (pretty much bulletproof, but requiring an app to use). So using SMS-based two-factor authentication is better than nothing, but it’s not Fort Knox (however, these days, even Fort Knox probably isn’t Fort Knox when it comes to security). Still, anything that makes things harder for crimes of opportunity can help ease the security burden for companies large and small, and the consumers and customers that love them (or at least are forced to pay and use them). I’m not sure what form the perk could or should take. Maybe it’s the promise of a free e-book or a free download or an opportunity to have a live chat with the celebrity, influencer or athlete of a user’s choice. Whatever it is, there’re clearly something that businesses could do to encourage greater adoption. Self-preservation isn’t cutting it. Maybe an emote will do the trick.
A new trailer for Destiny 2: Forsaken has surfaced in the midst of Gamescom, and it's a real tearjerker for fans of the series, especially those who love the wisecracking Vanguard leader, Cayde-6.
Historically, we haven’t been great about digital security. In 2016 (not long enough ago to feel OK about it), the were “123456” and “password.” Awareness has certainly grown, but some folks could still use a nudge in the right direction. Luckily, Fortnite Battle Royale maker Epic Games has . The company has introduced a new emote to the game — emotes are just one type of cosmetic upgrade that helped Epic rake in . However, this new Boogie Down emote is only available to folks who enable two-factor authentication on their Epic Games account. As you can expect, hackers and other malicious actors are well aware of both the popularity of Fortnite and users’ willingness to spend money on the game. Obviously, these accounts are attractive targets for “the bad guys.” Two-factor authentication — which asks for two separate verifications that you are you (usually a password and then an SMS confirmation) — has its shortcomings, but it’s most certainly an upgrade to a single password. Incentivizing better security practices is an interesting take, and may very well be the first time a game maker has used the technique. The Boogie Down emote (above) is the prize for enabling 2FA, and it was introduced as part of by Epic Games. In March, the company asked its community to submit dance moves, with the winner making it into the game. For what it’s worth, the actual dance seems way cooler than the emote in the game. [via ]
Microsoft's newest Xbox subscription plan might include the other subscription plans, and also a console.
Deep Silver is one of the publishers looking to port more games to the Nintendo Switch, giving gamers an option to play some classic games from last gen, but the one game that Deep Silver decided to port to the Switch is a really odd choice given the extensive library of games at Deep Silver's...
With GamesCom now fully underway it appears EA and DICE really want to spotlight the features and gameplay of Battlefield V and in recent times we've had multiple trailers covering the different options, with the latest trailer covering the character classes.
Valve’s Steam storefront is at the center of the PC gaming world. (BigStock Photo) Valve is best-known these days for its monstrously popular online storefront Steam, but has also spent much of the last six years quietly developing tools and technology to enhance Linux as an ecosystem for PC gaming, making the open-source operating system a more viable alternative to Windows PCs for some gamers. RELATED: One of those initiatives suddenly showed up on Steam in the form of a on Tuesday. It comes bundled with a new modified distribution of the (Wine is an acronym for Wine Is Not an Emulator) which Valve has named Proton. Through Proton, end users of Linux can install and run Windows games directly from their Steam client, with improved performance from the original version of Wine, fullscreen support, and compatibility with Direct3D graphics via a Vulkan-powered implementation called vkd3d. This marks the continuing evolution of Valve’s attempts to chip away at the Windows OS’s dominance of PC gaming as a platform. Via the new Steam Play, with the Linux-based SteamOS, it means that enthusiast players have a strong, user-friendly alternative to Windows 10. It also means that independent developers in the future may not have to actively try to port their games to Linux any longer, as they’d simply be playable via Proton straight from users’ Steam clients. Valve had hinted that this was coming. , Valve engineer Pierre-Loup Griffais made a quick post about Valve’s continuing work with the Linux operating system. Griffais promised in April that Valve had “other Linux initiatives in the pipe” to go alongside its work with the Khronos Group’s , but until now, things have been quiet. Linux users can install this new beta version of Steam Play as of Tuesday by opting into the . Valve is gradually testing the entirety of the current Steam catalog to see what will and won’t work via Proton. Griffais’s announcement included a whitelist of the games that are currently confirmed for support, which features a seemingly random selection of both old and new titles, ranging from this year’s to the original 1996 Quake to, somewhat inexplicably, Team Salvato’s bizarre dating sim . (And yes, of course the original Doom is on the whitelist. If it wasn’t the first thing they tried, it should have been. Tradition is important.) Users in the beta can try to run games via Steam Play that aren’t on the existing whitelist by using an override switch in the client. Less adventurous end users (although if you aren’t much of a tinkerer, why were you running Linux in the first place?) are encouraged to vote for titles to enter testing via Valve’s process.
, the award-winning and beautifully designed mobile puzzler from , is being turned into a movie, according to a report from . While the game involves a manipulating Escher-like architecture in order to guide a princess through her quest, the movie version will feature live-action characters being thrown into the game’s “mind-bending world,” the report says. Paramount Pictures and Akiva Goldsman’s Weed Road Pictures have selected Patrick Osborne to direct the movie, which the studios hope to turn into a franchise. There’s already more material for them to use, if that’s the case – Monument Valley’s continued the story, this time guiding a mother and a child through the magical architecture. Osborne won an Oscar for Best Animated Short Film for “Feast,” and is now directing “Nimona” for Fox and Blue Sky, based on the popular graphic novel. That experience could serve him well for this unusual choice. “Monument Valley is a one of a kind experience, at once small in its meditative, simple gameplay, as well as enormous in its sense of history,” Osborne told Deadline, in a statement. “I’m privileged to be handed the reins to Ida’s mysterious kingdom, to play in her world of impossible architecture where seeing things differently is everything. I am thrilled to bring this unique world to theaters with the talented storytellers of Paramount and Weed Road.” Dan Gray, Head of Ustwo Games also noted the company has been waiting for the right opportunity to bring the game to the big screen. While it’s common for movie studios to option game material for their films, in this case, the choice appears to be largely based the name recognition Monument Valley offers, and the success of films with virtual worlds, as in “Ready Player One.” The game itself has been downloaded over 160 million times worldwide, giving the film version a built-in audience, and has won a number of awards from Apple and others. Still, it’s hard to contemplate how Monument Valley will make for a compelling movie – the game’s storyline is minimal, lacking in dialog, and really only uses the character as a means of moving players from one puzzle to the next. The beauty of the game is its gorgeous animations and overall design, which are combined with a mesmerizing soundtrack to make gameplay more of a meditative experience. Whatever story will be told by the movie will be largely original, then, it seems. Deadline says the studio is now looking for a screenwriter to craft that tale alongside Osborne. A release date was not announced.